Based in London, England
February 7th 2017
Induction is an abstract puzzle game about time travel and paradoxes. As you master its logic, Induction aims to rewire how you think about cause and effect.
You are given the ability to jump through time, and must use this to solve puzzles by co-operating with your past selves. As the game progresses, you must choreograph your actions across multiple timelines, and explore the counter-intuitive possibilities your increasing powers permit. You will learn to construct seemingly impossible solutions, such as paradoxical time loops, where the future depends on the past and the past depends on the future.
Each of the more than 50 puzzles is crafted to give a unique view of the game’s meticulous internal logic, gently guiding players into realising the potential of their powers. Induction does not pander, but gives players the satisfaction of mastering an imaginary yet honest set of physical laws.
Accompanying Induction’s minimalist visuals is a rich and responsive ambient soundtrack by Melbourne-based electronic composer, broadcaster, and Gotye collaborator, Tim Shiel.
“Induction began in 2013 as my answer to an argument over whether the plot of The Terminator made sense. I’d long wanted to make a game about time travel, but this solidified for me what I actually wanted to do with it, which is to give players an intuitive understanding of the weirdness time travel allows.
“It was important to me to stick strictly to what at least feels like a plausible model for how time travel works, and the process of making Induction’s puzzles began with having to discover for myself what this model allows. Each puzzle’s solution is then my attempt to bring back a discovery for the player.
“In 2015 Induction was selected for the first Stugan, a program that places developers in the middle of the Swedish countryside for two months to work on their games without the distractions of the real world. Stugan gave me the mental space to solve Induction’s remaining hard design problems, and the encouragement of being surrounded by an amazing group of developers.”
Release Date Trailer YouTube
Logo & Icon
Awards & Recognition
- "Leftfield Collection Official Selection" EGX, London, 2014
- "IndieMEGABOOTH Official Selection" PAX East, Boston, 2015
- "Stugan Official Selection" Dalarna, 2015
- "A mind-bending foxtrot of timelines."
- Levi Rubeck, Kill Screen
- "Induction hurt my brain. It still hurts my brain, but there is no question that the game is brilliant."
- Jacob Wood, IndieHangover
- "Leads the player down the path of exploration and discovery as they are forced to communicate with the game on its terms."
- John Lindvay, BigSushi.fm
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Induction on Bandcamp
You can buy Tim Shiel's soundtrack at timshiel.bandcamp.com.
About Bryan Gale
Bryan Gale is a game developer based in London, England. Before going solo in 2013, he made games at EA, King, and Bossa Studios. He is currently working on his first independent title, Induction, a puzzle game about time travel and paradoxes. Bryan is an alumni of game accelerator program Stugan, based in Dalarna, Sweden.
About Tim Shiel
Tim Shiel is a composer, producer, and multi-instrumentalist based in Melbourne, Australia.
Tim has been releasing innovative and richly detailed electronic music for almost a decade, developing a cult following with a series of albums and remixes under his own name and under the alias Faux Pas. He is the host of 'Something More', a weekly program devoted to cutting-edge pop and electronic music on Double J radio, triple j's recently launched sister station, and is a touring musician and record label co-founder with fellow Australian Gotye.
Tim's thoughtful approach to sound has made him a sought-after collaborator. He ventured into game music in 2013 with his award winning soundtrack for PC and mobile title Duet, which he recently performed live with the Queensland Symphony Orchestra. He also scored feature-length documentary GameLoading: Rise of the Indies, a film that documents the diversity and vitality of the global indie game development scene.
Game Design and Development
Music and Sound Design